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Player's Handbook 3.5
Color - OCR - Bookmarked - 20.0 Mb

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Dungeons & Dragons Core Rulebook
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.
The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
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http://rapidshare.com/files/39722895/A_Players_Handbook_3.5.pdf
Dungeon Master's Guide
color - 46.9 Mb

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Dungeon Master's Guide
Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.
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http://rapidshare.com/files/39522682/A_Dungeon_Master_s_Guide.pdf
Dungeon Master's Guide II
color - 85.2 Mb

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Dungeon Master's Guide II
A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time.
The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time.
Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
Black&White
Code:
http://rapidshare.com/files/39518280/A_Dungeon_Master_s_Guide_II__2005_.pdf
Full Color
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http://rapidshare.com/files/40434243/A_Dungeon_Masters_GuideII.part1.rar
http://rapidshare.com/files/40439239...deII.part2.rar
Deities And Demigods
color - 58.9 Mb

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Source of All Divine Power
The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.
This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood.
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http://rapidshare.com/files/39373660/A_Deities_and_Demigods.pdf
Draconomicon
Color - Bookmarked - 74.8 Mb

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The Book of Dragons
This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.
There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.
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http://rapidshare.com/files/39944795/A_knjigazmajeva.pdf
Forgotten Realms: Races of Faerûn
color - 32.1 Mb

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Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager. With complete information about the noteworthy races, subraces, and ethnicities scattered throughout Toril, Races of Faerûn offers a detailed look at the many and varied peoples who inhabit the Forgotten Realms game setting.
    * 80 new feats
    * 26 new magic items
    * 8 new monsters
    * 9 new prestige classes
    * 13 new spells
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http://rapidshare.com/files/39367767/A_Forgotten_Realms_-_Races_of_Faerun.pdf
Forgotten Realms: Monster Compendium, Monsters of Faerûn
color - 27.9 Mb

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Mighty heroes deserve wicked foes
Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faerûn, the monsters of the Forgotten Realms campaign setting.
Monster Compendium: Monsters of Faerûn contains scores of new monsters for use in Dungeons & Dragons adventures. From the aarakocra to the Tyrantfog zombie, these monsters present a whole new range of challenges.
Although usable in any campaign, these monsters are especially suited for the Forgotten Realms setting -- a world of great magic, terrible villains, and high adventure.
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http://rapidshare.com/files/39369634/A_Forgotten_Realms_-_Monsters_of_Faerun.pdf
Book of Exalted Deeds

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Strike Down Evil with the Sword of Enlightenment
As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum.
Included are new exalted feats, prestige classes, races, spells, magic items, and descriptions and statistics for a host of creatures and celestial paragons to ally with virtuous characters. The Book of Exalted Deeds also provides descriptions and statistics for a host of creatures and celestial paragons to ally with virtuous characters.
Book of Exalted Deeds is the second title in the line of Dungeons & Dragons products specifically aimed at a mature audience.
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http://rapidshare.com/files/40259290/A_Book_of_Exalted_Deeds.pdf
Book of Vile Darkness

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Book of Vile Darkness
This sourcebook for the Dungeons & Dragons game is intended for mature audiences and provides a Dungeon Master with unflinching access to subject matter that will broaden any campaign. Included in a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within its deepest shadows. Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit againt the noblest of heroes.
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http://rapidshare.com/files/40264078/A_Book_of_Vile_Darkness.pdf
Monster Manual 3.5

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Dungeons & Dragons Core Rulebook
Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.
Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.
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http://rapidshare.com/files/40218466/A_Monster_Manual_3.5.pdf
Monster Manual II

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Even Greater Threats Await!
As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, Monster Manual II provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives.
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http://rapidshare.com/files/40229780/A_Monster_Manual_II.pdf
Monster Manual III
color - 66.5 Mb

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Encounter additional adversaries and allies
Lairing within these pages is an unstoppable wave of creatures ranging from ambush drake to zezir. A menagerie of beasts, behemoths and other ferocious beings, the monsters presented here are well prepared to battle or befriend the characters of any campaign.
This supplement for the D&D game offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. Also included are advanced versions of some monsters as well as tactics sections to help DMs effectively run more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.
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http://rapidshare.com/files/39440367/A_Monster_Manual_III.pdf
Monster Manual IV

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An indispensable resource containing new monsters suitable for any Dungeons & Dragons game.
Monster Manual IV is the most recent volume in the bestselling Monster Manual line. Sure to be popular with both Dungeon Masters and players, this supplement to the D&D game provides descriptions for a vast array of new creatures. Each monster is illustrated and features a new stat block format that facilitates faster gameplay. In addition, the book includes sample encounters, pregenerated treasure hoards, and sidebars on how to incorporate the creatures in a Forgotten Realms or Eberron campaign. This product is tied to 2006’s Year of Dragons theme, which is a key marketing platform across the D&D RPG, novels, and miniatures brands.
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http://rapidshare.com/files/40235972/A_Monster_Manual_IV.pdf
Dragon Magic

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Wield the Legendary Power of Dragons
Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of... until now.
This D&D supplement presents an unprecedented variety of new options for your character, including new prestige classes, feats, spells, psionic powers, invocations, soulmelds, magic items, companion spirits, and alternative class features, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons, including draconic auras, dragonpacts, and draconic racial variants. For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.
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http://rapidshare.com/files/40224146/A_Dragon_Magic.pdf
Forgotten Realms: Player's Guide to Faerûn

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The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides a v.3.5 update to the Forgotten Realms setting, reintroduces some old favorites from 1st and 2nd Edition, and offers all-new character-building material.
Includes
    * Over 60 feats
    * Over 30 prestige classes
    * Over 90 spells
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http://rapidshare.com/files/40250513/A_Players_Guide_to_Faerun.pdf
Forgotten Realms: Magic of Faerûn

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Discover the Power and Master the Art
Magic pervades Faerun. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or the player of a spellcaster in the Forgotten Realms setting needs to know.
    * More than 200 new spells
    * Almost 200 new magic items
    * 11 new prestige classes
Code:
http://rapidshare.com/files/40247865/A_Magic_of_Faerun.pdf
Forgotten Realms: Power of Faerûn

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A new guidebook for high-level play in the Forgotten Realms campaign setting.
Power of Faerûn is a comprehensive guidebook to playing high-level heroes and running high-level campaigns in the Forgotten Realms. This supplement introduces new options to players and Dungeon Masters as well as guidelines for starting a temple, running a guild, leading an army, serving the crown, and participating in political intrigues.
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http://rapidshare.com/files/40269182/A_Power_Of_Faerun.pdf
Forgotten Realms: Dragons of Faerûn

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The Forgotten Realms answer to the Draconomicon.
Dragons of Faerûn features an in-depth look at the dragons of Forgotten Realms. Dungeon Masters are given information on adventuring in the Year of Rogue Dragons on specific dragons of Faerûn and how they may interact with or fight against the players. They are given information on organizations that players can belong to or work against, like the evil Cult of the Dragon. Also included is information on how to run a campaign that features the Year of Rogue Dragons, the one time every thousand years the dragons of Faerûn rampage across the continent.
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http://rapidshare.com/files/40245531/A_Dragons_of_Faerun.pdf
Forgotten Realms: Champions of Ruin

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Explore the Darker Side of the Realms
Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their infamous marks on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes to ever afflict the Forgotten Realms game setting.
    * 3 new races
    * Over 30 new spells
    * New feats and prestige classes
Code:
http://rapidshare.com/files/40253344/A_Champions_Of_Ruin.pdf
Forgotten Realms: Underdark

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Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms world, the world beneath the ground.
Underdark includes details on the most popular Underdark race, the drow, plus 16 other below-ground character races. In addition to 25 new regional feats as well as new prestige classes, spells, monsters, and magic items, there is also background content on 60 cities and sites of interest, including extensive story content gathered from a multitude of Forgotten Realms products and articles.
To help both players and dungeon masters use the book without players stumbling onto things they shouldn't, additional material for running a campaign is isolated in a single section of the book and includes adventure hooks.
Code:
http://rapidshare.com/files/40344880/A_Underdark.pdf
Forgotten Realms: Unapproachable East

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Explore a Mysterious Land of Might and Magic.
Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerun as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along with the monsters, nefarious organizations, and other perils that await unwary travelers in this treacherous corner of the Forgotten Realms game setting.
    * 12 new prestige classes
    * 21 new spells
    * 19 new monsters
Code:
http://rapidshare.com/files/40343460/A_Unapproachable_East.pdf
Forgotten Realms: Shining South

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A Wondrous Land of Ancient Cultures and Fallen Empires
Travelers to the distant lands beyond the Lake of Steam and the Firesteap Mountains return with incredible tales of the people and places they’ve encountered or avoided. From the magehounds of Halruaa and wemics of the Shaar to the halflings of Luiren and the Crinti of Dambrath, the denizens of the region are as varied as their homelands. Discover each of the many realms of the Shining South, along with the magic and monsters native to this diverse corner of the Forgotten Realms game setting.
Shining South includes all this plus:
    * 9 new prestige classes
    * 33 new spells
    * 3 short adventures
Code:
http://rapidshare.com/files/40339503/A_Shining_South.pdf
Forgotten Realms: Serpent Kingdoms

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Crawling Evils Never Sleep
Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh. Infinitely patient and ruthless, the insidious serpentfolk seek to enslave all of Faerûn’s other races to breed them like cattle. For those bold enough to peer within, Serpent Kingdoms offers an unsettlingly detailed look at the malevolent serpentfolk and lizard races of the Forgotten Realms game setting.
Included in Serpent Kingdoms:
    * 27 new monsters
    * 27 new feats
    * Dozens of serpentfolk sites
Code:
http://rapidshare.com/files/40317257/A_Serpent_Kingdoms.pdf
Forgotten Realms: Mysteries of the Moonsea

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The first in-depth look at this classic Forgotten Realms region in many years.
Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep. Mysteries of the Moonsea includes a history of the region, detailed information on the major towns and adventure locations, the important figures and groups that operate in and around the Moonsea, new spells and monsters specific to the area, and tips for Dungeon Masters on running a campaign set in the region.
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http://rapidshare.com/files/40346017/A_Mysteries_of_the_Moonsea.pdf
Forgotten Realms: Lost Empires of Faerûn

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Explore the echoes of a vanished time
The ruins and remnants of once-mighty nations lie scattered across the lands of Faerûn. Hidden within the dusty vaults and passages of these crumbling monuments, great treasures and terrible dangers await discovery. Only those bold explorers armed with courage and equipped with knowledge dare to delve into these earliest secrets of the Forgotten Realms setting.
For the first time, the secrets of past empires of the Forgotten Realms world are chronicled in one comprehensive sourcebook. For players, this book contains new options for characters wishing to delve into ancient ruins, including new feats, prestige classes, magic, and equipment. For Dungeon Masters, this book contains new material associated with ruins, including rules for how to build and sustain a ruin-based campaign, more than a dozen detailed adventure sites with maps, monsters and artifacts.
Lost Empires of Faerûn contains five new in-depth prestige classes, 16 new feats, and 29 new monsters
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http://rapidshare.com/files/40338306/A_Lost_Empires_of_Faerun.pdf
Forgotten Realms: Lords of Darkness

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Evil Powers Threaten Faerun
Sinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything a Dungeon Master needs to conspire against the heroes of the Forgotten Realms game setting.
    * 28 villainous groups
    * Maps of evil strongholds
    * New spells, feats, and magic items
Code:
http://rapidshare.com/files/40321227/A_Lords_of_Darkness.pdf
Forgotten Realms: City of Splendors: Waterdeep

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The first in-depth look at Waterdeep, the shining jewel of the Forgotten Realms setting, in many years.
City of Splendors: Waterdeep offers an in-depth examination of the great city of Waterdeep in the Forgotten Realms setting. An overview of the city includes history, a who’s who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more.
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http://rapidshare.com/files/40312174/A_City_of_Splendors_Waterdeep.pdf
Forgotten Realms: Champions of Valor

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Champions of Valor is a comprehensive guide to playing valiant heroes in the Forgotten Realms  setting. The counterpart to Champions of Ruin, Champions of Valor covers what it means to be valorous in the Realms. The book describes several good-aligned guilds and organizations that characters can join, as well as the benefits for doing so. In addition, the book presents an array of new spells, feats, and prestige classes appropriate for heroes of valor, and opens up new opportunities for adventure, fame, and glory for truly heroic characters.
Code:
http://rapidshare.com/files/40324480/A_Champions_Of_Valor.pdf
Forgotten Realms: Silver Marches

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A Vast Frontier Fraught with Endless Peril
Haunted by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain of the Silver Marches promise undiscovered riches and unspeakable danger to those bold enough to venture there. Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed survey of one of the most exciting regions in the Forgotten Realms game setting.
    * 6 new prestige classes
    * Indigenous monsters
    * Poster map of the region
Code:
http://rapidshare.com/files/40340655/A_Silver_Marches.pdf
Epic Level Handbook

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Legends Begin Here
Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods.
This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play. Along with epic magic items, epic monsters, and advice on running an epic campaign, the Epic Level Handbook also features epic NPCs from the Forgotten Realms and Greyhawk campaign settings.
Medium quality
Code:
http://rapidshare.com/files/40416998/A_Epic_Level_Handbook.pdf
Good quality
Code:
http://rapidshare.com/files/40622551/A_Epic_Level_Handbook.pdf
Heroes of Battle

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Prepare for War
Great conflicts erupt between rival nations and threaten to sweep across entire continents. As armies clash in epic battles, the actions of a handful of bold heroes can turn the tide of war. Whether in the thick of combat or on a secret mission of dire importance, brave champions have an impact that echoes across the battlefield and resounds through the ages.
This supplement for the D&D game reveals the pivotal roles characters can play in the midst of great battles. With rules and options for creating or playing adventures on and around battlefields, Heroes of Battle plunges characters into wartime situations and challenges them with climactic battles of epic proportions.
Code:
http://rapidshare.com/files/40420460/A_Heroes_of_Battle.pdf
Heroes of Horror

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Heroes of Horror  provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.
Code:
http://rapidshare.com/files/40423368/A_Heroes_Of_Horror.pdf
Libris Mortis: The Book of Undead

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Nightmares from Beyond the Grave
Hushed voices tell spine-chilling tales of encounters with the walking dead and other unliving horrors. No other creatures have evoked such fear and fascination as this dreadful menagerie of malevolent spirits and mindless shells.
This supplement for the D&D game presents a comprehensive overview of the undead. You’ll uncover information for creating, customizing, and combating undead characters and monsters -- including strategies and tactics commonly employed by undead and those who hunt them. Libris Mortis: The Book of Undead also provides new rules, feats, spells, and prestige classes, along with a host of new monsters and monster templates.
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http://rapidshare.com/files/40425925/A_Libris_Mortis.pdf
Lords of Madness: The Book of Aberrations

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Unnatural Creatures of Unspeakable Evil
Trembling hands have recorded horrifying stories of encounters with aboleths, beholders, mind flayers, and other aberrations. The victims of these alien creatures are quickly overwhelmed by mind-numbing terror -- their only comfort is the hope for a quick death.
This supplement for the D&D game presents a comprehensive look at some of the most bizarre creatures ever to invade the world of fantasy roleplaying. Along with information about the physiology, psychology, society, and schemes of these strange beings, you’ll find spells, feats, tactics, and tools commonly employed by those who hunt them. Lords of Madness: The Book of Aberrations also provides new rules, prestige classes, monsters, sample encounters, and fully developed NPCs ready to instill fear in any hero.
Code:
http://rapidshare.com/files/40428436/A_Lords_of_Madness.pdf
Tome of Battle: The Book of Nine Swords

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New combat options for any D&D campaign.
Tome of Battle: The Book of Nine Swords introduces new rules for players who want interesting combat options for their characters. The nine martial disciplines presented within allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Three new martial classes allow a character to develop his or her discipline even further. Also included are new feats and prestige classes that build on the disciplines, new magic items and spells, and new monsters and organizations.
Code:
http://rapidshare.com/files/40443709/A_Tome_of_Battle_The_Book_of_Nine_Swords.pdf
Tome of Magic: Pact, Shadow, and Truename Magic

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Three new magic systems for any D&D campaign.
Tome of Magic introduces three new magic subsystems for the D&D game. Any or all of these systems can easily be inserted into a campaign. Pact magic gives characters the ability to channel lost souls, harnessing their abilities to gain supernatural powers. Shadow magic draws power from the mysterious Plane of Shadow. Truename magic gives characters that learn and properly use the true name of a creature or object immense power over it. All three systems introduce new base classes and spellcasting mechanics. Also included are new feats, prestige classes, magic items, and spells.
Code:
http://rapidshare.com/files/40486773/A_Tome_of_Magic_Pact_Shadow_Truename.pdf
Races of Stone

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Heroes Carved from the Earth
From underground caverns to rolling canyons to mountain crags, bold adventurers emerge from among the hardiest people -- folk who possess an affinity with the earth itself. Drawing strength and security from their surroundings, along with the skills needed to survive, the champions of these races of stone have etched their names in legend.
This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of stone: dwarves, gnomes, and goliaths -- a new race presented here. In addition to new subraces and monster races playable as characters, Races of Stone also provides new prestige classes, feats, spells, magic items, equipment, monsters, and rules for magic rune circles.
Code:
http://rapidshare.com/files/40493723/A_Races_of_Stone.pdf
Races of Destiny

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Heroes Adapted to Adventure
Hailing from towns and villages in every corner of the world, resourceful and resilient adventurers emerge from among the races of destiny: humans, half-elves, half-orcs, and illumians. With an unparalleled drive to explore and experience, these diverse individuals have created names to last throughout the ages.
This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of destiny, including the illumians -- a new race presented here. In addition to new subraces and monster races playable as characters, Races of Destiny also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting memorable adventures within human settlements.
Code:
http://rapidshare.com/files/40489832/A_Races_of_Destiny.pdf
Races of the Wild

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Heroes Tempered by Nature
From within verdant forests, among nomadic caravans, or atop soaring cliffsides, courageous adventurers arise from the people known as the races of the wild: elves, halflings, and raptorans. Living in harmony with the natural world, these noble individuals embark on grand adventures that become fireside tales for generations to come.
This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of the wild, including raptorans -- a new race presented here. In addition to new humanoids and monster races playable as characters, Races of the Wild also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns within the communities of these tenacious folk.
Code:
http://rapidshare.com/files/40495760/A_Races_of_the_Wild.pdf
Weapons of Legacy

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The ultimate guide to magic items -- especially weapons -- of rich heritage.
Weapons of Legacy provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves.
Code:
http://rapidshare.com/files/40611424/A_Weapons_of_Legacy.pdf
Frostburn

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Survival at Sub-Zero
Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared.
This supplement for the D&D game explores the impact of arctic conditions and extreme cold-weather environments on every aspect of game play. Along with rules for adapting to, navigating through, and surviving hazardous cold-weather conditions and terrain, Frostburn also includes new spells, feats, magic items, prestige classes, and monsters associated with icy realms.
Code:
http://rapidshare.com/files/40617073/A_Frostburn.pdf
Sandstorm

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Take the Heat
Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await.
This supplement for the D&D game explores the impact of desert conditions and extreme hot-weather environments on every aspect of game play. Along with rules for adapting to, navigating through, and surviving hazardous hot-weather conditions and terrain, Sandstorm also includes new races, spells, feats, magic items, prestige classes, and monsters associated with deserts and other wastelands.
Code:
http://rapidshare.com/files/40626440/A_Sandstorm.pdf
Planar Handbook

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Explore Never-Ending Realms of Adventure
Only the most exceptional characters dare tread the infinite paths of the planes. From Sigil, the City of Doors, to the Blinding Tower at the heart of the Plane of Shadow, to the Elemental Plane of Fire’s storied City of Brass, countless perilous locations in the multiverse await bold heroes armed with remarkable talents and abilities, more than a little courage, and above all, knowledge.
This supplement for the D&D game provides everything you need to create and play characters prepared for the odyssey of planar travel, including new planar races, feats, equipment, spells, and magic items. The Planar Handbook also introduces the power of planar touchstones, along with details and advice for visiting dozens of planar sites.
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http://rapidshare.com/files/40630867/A_Planar_Handbook.pdf
Cityscape

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As Deadly as Any Dungeon
There’s more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.
This supplement for the DUNGEONS & DRAGONS game reveals the city in all its grandeur and grimness. It makes the “urban dungeon” feel alive with politics and power, especially through influential guilds. This tome also describes new feats, spells, urban terrain, hazards, and monsters guaranteed to make the party’s next visit to the city a vibrant and exhilarating event.
Code:
http://rapidshare.com/files/40634749/A_Cityscape.pdf
Dungeonscape

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Welcome to the Dungeon!
Since the dawn of the DUNGEONS & DRAGONS game, the dungeon has remained a place of mystery, excitement, and danger. Purple worms burrow through the earth, eager for their next meal. Savage orcs lurk within the darkness, ready to surge forth and lay waste to civilized lands. Strange cults, mutated monsters, and forgotten gods hide within the choking darkness of the dungeon's halls. Nowhere else offers greater prospects for wealth, magic, and power. Yet the horrors that lurk beneath the world never give up their treasures without a fight....
This D&D supplement presents a refreshing new take on dungeon adventures. It shows Dungeon Masters how to inject excitement, innovation, and thrilling adventure into their dungeons. New rules for encounter traps allow DMs to build deadly snares to catch the unwary. For players, the factotum class is a cunning wanderer, a jack-of-all-trades who can cope with anything the dungeon throws at him. New equipment, feats, and prestige classes give adventurers the tools they need to survive the dark beneath the earth.
Code:
http://rapidshare.com/files/40641213/A_Dungeonscape.pdf
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Unearthed Arcana

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A new guide to variant rules for the Dungeons & Dragons roleplaying game.
This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system.
Code:
http://rapidshare.com/files/41097345/A_Unearthed_Arcana.pdf
Fiendish Codex I: Hordes of the Abyss

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The comprehensive sourcebook of demons in the D&D world.
Fiendish Codex I: Hordes of the Abyss is a comprehensive sourcebook covering the most dangerous (and popular) fiends in the Dungeons & Dragons cosmology: demons. It provides detailed information about the powers, tactics, and organization of the forces of the Abyss -- both those covered in the Monster Manual and entirely new foes. In addition, this book provides new rules, feats, tactics, spells, and equipment for characters who battle fiends. Extensive story and campaign elements add dimension to playing or fighting creatures of this type. Included is extensive information on the layers of the Abyss and the ruling demon lords, demonic possession, and how to use demons in a campaign.
Code:
http://rapidshare.com/files/41099335/A_Fiendish_Codex_I_Hordes_Of_The_Abyss.pdf
Fiendish Codex II: Tyrants of the Nine Hells

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Fell Legions and Insidious Plots
Through subtle plotting and brutal aggression, the forces of the Nine Hells seek to corrupt or dominate all who stand against them. These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?
This supplement for the D&D game presents the definitive treatise on devils and their malefic home. Along with information about the physiology, psychology, society, and schemes of the devils themselves, you’ll find feats, spells, items, and tactics commonly employed by these infernal creatures and those who oppose them. This book also provides detailed information on various devils, archdevils, and the layers of the Nine Hells.
Code:
http://rapidshare.com/files/41101489/A_Fiendish_Codex_II_Tyrants_of_the_Nine_Hells.pdf
Manual of the Planes

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Visit New Dimensions
The most powerful adventurers know that great rewards--and great perils--await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse.
This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes.
Code:
http://rapidshare.com/files/41104625/A_Manual_of_the_Planes.pdf
Expanded Psionics Handbook

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Tap into the power of the mind.
Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics.
With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.
Code:
http://rapidshare.com/files/41188825/A_Expanded_Psionics_Handbook.pdf
Complete Mage

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Arcane Power at Your Fingertips
Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk—specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims.
This D&D supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes—from the barbarian to the rogue—a little taste of what it’s like to be an arcanist without sacrificing their core identities.
Code:
http://rapidshare.com/files/41918148/A_Complete_Mage.pdf
Complete Arcane

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Master Eldritch Secrets and Formidable Power
Myth and mystery surround those who wield the awe-inspiring might of arcane magic. Whether through ancient knowledge, innate talent, or supernatural gift, these formidable and versatile spellcasters command powers beyond measure.
This supplement for the D&D game provides everything you need to expand the power of arcane magic for characters of any class. Along with new base classes, prestige classes, feats, spells, monsters, and magic items, Complete Arcane provides guidelines for spell duels, arcane organizations, and other aspects of a campaign world imbued with magic.
Code:
http://rapidshare.com/files/41902775/A_Complete_Arcane.pdf
Complete Divine

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Wield Power Granted by the Gods
Legends tell of brave champions whose unwavering faith earned them the favor of the gods. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere heroes.
This supplement for the D&D game provides everything you need to create divinely inspired characters of any class. Along with new base classes, prestige classes, feats, spells, magic items, and relics, Complete Divine also provides guidelines for incorporating religion -- from mysterious cults to powerful theocracies -- into your campaign.
Code:
http://rapidshare.com/files/41905115/A_Complete_Divine.pdf
Complete Psionic

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The essential sourcebook for expanding the use of psionic power by any character.
Complete Psionic provides new options for creating and playing rich psionic characters. Whether you’re playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character’s options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.
Code:
http://rapidshare.com/files/41915762/A_Complete_Psionic.pdf
Complete Warrior

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Forge your name in battle!
The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation.
This title was not only compiled from various D&D sources, but contains new things as well, including new battle-oriented character classes, prestige classes, combat maneuvers, feats, spells, magic items, and equipment. The prestige classes included have been revised and updated based on player feedback, and there are rules for unusual combat situations. The Complete Warrior will assist all class types, including those classes not typically associated with melee combat. There are also tips on running a martially focused campaign and advice on how to make your own prestige classes and feats.
Code:
http://rapidshare.com/files/41897842/A_Complete_Warrior.pdf
Complete Adventurer

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Sharpen Your Survival Skills
Taverns are filled with tales of talented heroes and their breathtaking exploits. The prowess and ingenuity of these remarkable characters gives them the edge to succeed where others cannot.
This supplement for the D&D game provides everything you need to sharpen the skills and enhance the abilities of characters of any class. Along with new base classes, prestige classes, feats, spells, monsters, and magic items, Complete Adventurer provides alternate uses for skills and other options that expand the capabilities of the most versatile heroes.
Code:
http://rapidshare.com/files/41900050/A_Complete_Adventurer.pdf
Complete Scoundrel

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Fair Fights are for Suckers
In a world filled with monsters and villains, a little deception and boldness goes a long way. You know how to take advantage of every situation, and you don’t mind getting your hands dirty. Take the gloves off? Ha! You never put them on. You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament is an opportunity in disguise, and with each sweet victory your notoriety grows. That is how legends are made.
This D&D supplement gives you everything you need to get the drop on your foes and escape sticky situations. In addition to new feats, spells, items, and prestige classes, Complete Scoundrel presents new mechanics that put luck on your side and a special system of skill tricks that allow any character to play the part of a scoundrel. Tricky tactics aren’t just for rogues anymore.
Code:
http://rapidshare.com/files/41914023/A_Complete_Scoundrel.pdf
Drow of the Underdark

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The essential guide to drow characters and drow society.
At last, dark elves get their due! Drow of the Underdark is a 224-page Dungeons & Dragons supplement that provides the definitive treatise on the drow, arguably the D&D game’s most evocative evil race. Everything you want to know about drow and their subterranean homeland—as well as some things you didn’t know—can be found in this tome. This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow.
Code:
http://rapidshare.com/files/41183320/A_Drow_of_the_Underdark.part1.rar
http://rapidshare.com/files/41193043...dark.part2.rar
Forgotten Realms: Forgotten Realms Campaign Setting

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Dark perils and great deeds await.
Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described!
This book contains all the details you need to play Dungeons & Dragons adventures in the Forgotten Realms setting:
    * A new full-color poster map of Faerûn.
    * Dozens of new races, feats, and prestige classes for your characters.
    * The Faerûnian pantheon, including over 100 deities and powers.
    * Highly detailed regions, new monsters, mysterious sites, and two short adventures to begin your campaign.
Code:
http://rapidshare.com/files/41928171/A_Forgotten_Realms_Campaign_Setting.pdf
Eberron: Eberron Campaign Setting

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Find Action Around Every Corner of the World
Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for anything.
The Eberron Campaign Setting includes:
    * 4 new races: changeling, kalashtar, shifter, and warforged
    * Over 70 new feats, 8 new prestige classes, and a new character class: the artificer
    * New equipment, weapons, spells, and magic items
    * New monsters and monster templates
    * Highly detailed regions, new organizations, and a short adventure to launch your campaign
Code:
http://rapidshare.com/files/41463837/A_Eberron_Campaign_Setting.pdf
Eberron: Sharn: City of Towers

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Discover a City Filled with Endless Adventure
Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. For those bold enough to seek it, the City of Towers promises limitless excitement, danger, fame, and fortune.
Inside this book, you’ll find all the details you’ll need to explore the awe-inspiring city of Sharn -- a cornerstone of the Eberron campaign setting:
    * Descriptions of over 100 city districts
    * More than a dozen new guilds and organizations to help or hinder characters, including the Deathsgate Guild, the Circle of Song, and the Boromar Clan
    * More than three dozen fully developed NPCs ranging from specific individuals to generic citizens
    * New feats, spells, prestige classes, magic items, and monsters
    * Detailed maps of Sharn and various locations around the city
Code:
http://rapidshare.com/files/41465142/A_Sharn_City_of_Towers.pdf
Eberron: Dragonmarked

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A new supplement exploring a unique aspect of the Eberron world.
Dragonmarked offers an in-depth look at the power of dragonmarks and the thirteen dragonmarked houses of the Eberron world. It also provides exciting new options for players with dragonmarked characters, including roleplaying hooks, new feats, new prestige classes, and new spells.
Code:
http://rapidshare.com/files/41460217/A_Dragonmarked.pdf
Eberron: Secrets of Xen'drik

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A sourcebook for play and exploration across the mysterious Eberron continent of Xen’drik.
Secrets of Xen’drik offers the first in-depth look at the lost continent of Xen’drik, the adventure-rich, ruin-laden, unknown land to the south of Khorvaire. A chapter is devoted to the cosmopolitan trade city of Stormreach, base camp of most adventures into Xen’drik. Also included are specific locations of interest, new information on the secretive drow of Xen’drik, adventure seeds, and encounters that DMs can drop into their games. Secrets of Xen’drik includes new equipment, spells, magic items, monsters, and prestige classes as well.
Code:
http://rapidshare.com/files/41456440/A_Secrets_Of_Xendrik.pdf
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Forgotten Realms: Faiths & Pantheons


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Religion in the Realms

Whether cleric or commoner, wizard or warrior, nearly everyone in Faerûn pays homage to at least one patron deity. Some of those divine powers inspire respect, while others elicit fear. Good or evil, all of them coexist within these pages. Complete information for key gods, along with the powers and abilities granted to their most dedicated followers, and descriptions of supporting deities combine to provide this look at all the gods of the Forgotten Realms campaign setting.

    * Over 115 gods
    * 20 specialty priest prestige classes
    * Maps of four temples

This collection details the thirty most important gods in the Forgotten Realms setting and expands upon the profiles of the rest of the deities.
Code:
http://rapidshare.com/files/40315149/A_Faiths_and_Pantheons.pdf
Eberron: Explorer's Handbook


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The ultimate sourcebook for players wishing to explore the world of Eberron.

The Explorer’s Handbook showcases the multi-continental aspect of the Eberron setting. The chapter on travel discusses instantaneous and played-out travel and provides deck plans for airships, the lightning rail, and galleons, plus other methods of conveyance. A chapter on Explorer’s Essentials offers information on travel papers, preassembled equipment kits, how to join the Wayfarers’ Foundation, and more. This handbook will encourage you to explore the entire world rather than remain fixed in one region.
Code:
http://rapidshare.com/files/43831672/A_Explorers_Handbook.pdf
Eberron: Faiths of Eberron


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Many Faiths, Many Truths

In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the faithful, and undeniable holy power. In short, faith shapes reality.

This supplement presents detailed descriptions of the major religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the shadowed Blood of Vol. You’ll also find intriguing details of lesser religions, such as the beliefs of the laconic warforged, the mad cults of the Dragon Below, and the various druid sects of the Eldeen Reaches. The Faiths of Eberron supplement also includes new feats, spells, prestige classes, and equipment to give more options to devout worshipers and sometime followers alike.
Code:
http://rapidshare.com/files/43823386/A_Faiths_of_Eberron.pdf
Eberron: Five Nations


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A geographical sourcebook for play in the Five Nations of the Eberron world.

Five Nations offers players a rich source of information about playing and dealing with characters from the Five Nations of the Eberron world. As any play in the Eberron world is likely to involve the Five Nations or characters from them, the book is useful to anyone involved in an Eberron campaign. The individual nation chapters include information on culture, geography (including maps), guilds and factions and, new prestige classes, equipment, creatures, spells, magic items, and adventure sites
Code:
http://rapidshare.com/files/43828775/A_Five_Nations.pdf
Eberron: Grasp of the Emerald Claw


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This full-length adventure for the newest D&D campaign setting showcases many of the most unique traits of the Eberron setting. It plays out across the Eberron world and is designed to either be a stand-alone adventure or an immediate follow-up to the first and second published Eberron adventures, Shadows of the Last War and Whispers of the Vampire’s Blade.
Code:
http://rapidshare.com/files/43814852/A_Grasp_of_the_Emerald_Claw.pdf
Eberron: Magic of Eberron


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Magic of Eberron explores the variety of magic available in the Eberron world. It introduces a wealth of new arcane and divine spells, and artificer infusions. Chapters explore the more unusual manifestations of magic in Eberron, such as elemental binding, dragonshards and dragon magic, and the corrupted magic of the daelkyr. A chapter on lost magic explains how to make the discovery of new magical secrets a central feature of any Eberron  campaign.
Code:
http://rapidshare.com/files/43819125/A_Magic_of_Eberron.pdf
Eberron: Player's Guide to Eberron


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 The ultimate rules companion and gazetteer for Eberron players!

The Player's Guide to Eberron contains everything a player needs to know about the Eberron campaign setting. Presenting information in an innovative spread format, this comprehensive gazetteer covers key topics a character should know about, from Aerenal to Zilargo, house politics to the Last War, dragons to the Lords of Dust, without revealing information meant for Dungeon Masters only. New feats, prestige classes, magic items, and spells are included in the relevant entries.
Code:
http://rapidshare.com/files/43821329/A_Players_Guide_to_Eberron.pdf
Eberron: Races of Eberron


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Heroes Ready for Anything, Anywhere

Dauntless adventurers arise from among the spirited races of the warforged, shifters, changelings, and kalashtar. These bold explorers hurl themselves into the most dangerous quests with an unquenchable thirst for fortune and glory.

This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races originally presented in the Eberron Campaign Setting. In addition, Races of Eberron also provides new substitution levels, prestige classes, feats, spells, magic items, equipment, and other options for creating exciting characters ready to explore any campaign world.
Code:
http://rapidshare.com/files/43835183/A_Races_of_Eberron.pdf
Eberron: Secrets of Sarlona


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Secrets of Sarlona explores the continent of Sarlona for the first time. It gives players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar. It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before seen locations. Secrets of Sarlona also presents new options (feats, prestige classes, spells, and magic items) available to Sarlonan characters and characters with psionics.
Code:
http://rapidshare.com/files/43826142/A_Secrets_of_Sarlona.pdf
Eberron: Shadows of the Last War


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Race to Uncover Secrets Buried by Disaster

Lost within the ruined House Cannith citadel of Whitehearth, an arcane workshop somewhere in the perilous Mournland, is the key to constructing a terrible magic weapon. Agents of the Emerald Claw will stop at nothing to recover the ancient device. As malevolent forces hunt for the artifact, only the most resourceful heroes will reach Whitehearth first and discover the secrets that lie within.

Shadows of the Last War is a stand-alone adventure for the Dungeons & Dragons game that will immerse your characters in the Eberron campaign setting. Designed to challenge 2nd-level D&D heroes, it pits them against one of Eberron’s most nefarious organizations.
Code:
http://rapidshare.com/files/43814337/A_Shadows_of_the_Last_War.pdf
Eberron: The Forge of War


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Secrets of the Last War revealed, plus new character options for war-torn heroes!

Explore the battles, campaigns, and heroes of the Last War with this richly detailed 160-page Eberron supplement. Add historical detail to campaigns set in Eberron’s present day, or send adventurers hurtling through time to avert the disaster of the Day of Mourning! The Forge of War includes a comprehensive outline of the course of the war, extensive new character options for war-torn heroes, a variety of campaign options, and detailed descriptions of military forces, fortresses, and battlefields.
Code:
http://rapidshare.com/files/43817432/A_The_Forge_of_War.pdf
Eberron: Voyage of the Golden Dragon


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The fourth stand-alone adventure for the Eberron campaign setting.

This low-level stand-alone Eberron adventure revolves around the maiden voyage of the Golden Dragon, an immense elemental skyship created as a symbol of peace by the Five Nations of Khorvaire. On the Golden Dragon itself and at the locations it visits, the player characters must unravel plots of intrigue against the ship and its important passengers. Though it is not necessary to play the previous Eberron adventures before Voyage of the Golden Dragon, sidebars explaining how they can be linked together are included.
Code:
http://rapidshare.com/files/43816287/A_Voyage_of_the_Golden_Dragon.pdf
Eberron: Whispers of the Vampire's Blade


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Join the Hunt for an Elusive Traitor

A member of the Brelish spy network has stolen a powerful magic sword and gone rogue. In pursuit of the fugitive are operatives from a number of other factions intent on recovering the traitor, his stolen weapon, or both. As the slippery agent flees across Khorvaire, only the most relentless heroes will stay on the intrigue-laced trail and capture their target.

Whispers of the Vampire’s Blade is a stand-alone adventure for the Dungeons & Dragons game that will immerse your characters in the Eberron campaign setting. Designed to challenge 4th-level D&D heroes, it hurls them across the continent of Khorvaire with action-packed overland and aerial travel.
Code:
http://rapidshare.com/files/43815575/A_Whispers_Of_The_Vampires_Blade.pdf
Spell Compendium (B&W)


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Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
Code:
http://rapidshare.com/files/43153448/A_Spell_Compendium.pdf
Forgotten Realms: A Grand History of the Realms


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The Grand History of the Realms chronicles the rich history of the Forgotten Realms campaign setting, presenting a detailed timeline accompanied by essays from Elminster of Shadowdale and other Realmslore experts. Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.
Code:
http://rapidshare.com/files/44091778/A_A_Grand_History_of_the_Realms.pdf
Forgotten Realms: Sons of Gruumsh


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This adventure showcases the classic high fantasy for which the Forgotten Realms  setting is known. Sons of Gruumsh features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea. Though set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns. This adventure features encounters written to facilitate the use of D&D Miniatures and is designed for 4th-level characters.
Code:
http://rapidshare.com/files/44092421/A_Sons_Of_Gruumsh.pdf
Forgotten Realms: The Twilight Tomb


Code:
Stand Against the Coming Night!

Shadows in the forest deepen as an oracle among the Yuirwood’s half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place—but where? And what growing darkness awaits those bold enough to find out?

The Twilight Tomb is a stand-alone DUNGEONS & DRAGONS adventure designed to take four 3rd-level characters from the sun-dappled paths of the Yuirwood into a realm created by a bygone betrayal. Although the adventure is set in the Aglarond region of Faerûn, it can easily be placed in any D&D campaign.
Code:
http://rapidshare.com/files/44093797/A_The_Twilight_Tomb.pdf
Forgotten Realms: City of the Spider Queen


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The Fate of Faerun Lies in Shadowy Darkness!

Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intreped heroes must discover its source and destroy it, if they can.

Designed to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences.

    * 13 new monsters
    * 13 new magic items
    * 16-page full-color map booklet
Code:
http://rapidshare.com/files/44095396/A_City_of_the_Spider_Queen.pdf
Forgotten Realms: Cormyr: The Tearing of the Weave


Code:
Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level, the adventure pits the heroes against the evil agents of Shar and Cyric as they plot to corrupt the worship of Mystra, goddess of magic. The adventure begins in Cormyr, but the characters must also travel to the Plane of Shadow to thwart the villains’ machinations.

This adventure can be run as a stand-alone adventure or as part one of an epic three-part series of hardcover adventures set in the Forgotten Realms campaign setting.
Code:
http://rapidshare.com/files/44098365/A_Cormyr_The_Tearing_Of_The_Weave.part1.rar
http://rapidshare.com/files/44093064/A_Cormyr_The_Tearing_Of_The_Weave.part2.rar
And finally

Monster Manual V


Code:
New monsters ideal for any Dungeons & Dragons game.
 Monster Manual V is the most recent volume in the best-selling Monster Manual line. This 224-page D&D supplement presents a fully illustrated horde of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.
Code:
http://rapidshare.com/files/44763687/A_Monster_Manual_V.part1.rar
http://rapidshare.com/files/44758666/A_Monster_Manual_V.part2.rar


Jumping Jesus on a Pogo Stick!!!

The meaning of life is bucket

Last edited by Alderon; 24-07-2007 at 17:06.. Reason: Automerged Doublepost
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Default 02-04-2008, 09:04

Great job man...! Great collection...!
But... Many links are death...
Can you please repost
: Libris Mortis: The Book of Undead ?

Last edited by o_o; 04-04-2008 at 12:07..
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