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Age of Empires II: The Age of Kings is a real-time strategy computer game set in the Middle Ages. It was released in 1999, and it is the second game of the Age of Empires series developed by Ensemble Studios and published by Microsoft. Because of its commercial success, an expansion pack was released: Age of Empires II: The Conquerors, followed by a Gold Edition, which bundled together the game and its expansion pack along with a bonus map and games recorded by Microsoft strategy experts.
The player controls a society and guides them through four "ages". The game begins in the Dark Ages, where very few buildings and units are available. After a short time, the user gains the ability to advance to the Feudal Age, where more upgrades, buildings, and units become available. The next age is the Castle Age, in which the powerful castle may be built, and used to produce powerful units. Finally, the user can reach the Imperial Age, which is reminiscent of the early years of the Renaissance. Once the user has reached the Imperial Age, they gain access to all the upgrades, units, and buildings that may be built for their specific civilization.
The player directly controls the citizens, and can order them to move or attack (all units except for fishing- and trade-ships), construct new buildings, gather necessary resources (villager units), and perform a range of other tasks, such as repair damaged buildings or garrison inside castles or town centers for safety.
Although the playing area includes cliffs and hills, these additions do not actually add to the height of the land, but just represent an area where units must move around, and buildings cannot be built, giving the illusion of height.
There are four types of resources, all of which are necessary: wood, food, gold, and stone. Wood is used for building structures, providing renewable food resources, building ships, and training archers and some other units. Stone is used for defenses like castles or towers, and gold and food are used for constructing units and researching technologies. Often, one of the difficulties of a certain scenario or map is that it has a small supply of one type of resource, forcing players to adjust to this shortage.
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